Author: Jane Ardern
Format: Paperback, 6-5/8" x 8-1/4"
Length: 208 pages
Release Date: 2020
Do you have a high-drive dog that’s raring to go?
That’s great! A motivated dog is fun to work with, and clearly enjoys the challenges you are setting. But do you sometimes wish you could rein in some of that enthusiasm and produce the results that you both deserve?
- Is your dog too excited to wait on the start-line in agility?
- Is he distracted by people, other dogs, and all the sights, sounds and scents in the environment?
- Does he struggle to process instructions?
- Does he bark and spin if he gets frustrated?
- Is he failing to focus on you?
Instead of relying on old-fashioned methods of coercion, author Jane Ardern, KCAI dog trainer of the year, has devised an emotionally-centeredd, choice-based training programm to tackle these issues.
By using a progressive series of interactive games, she shows you how you can teach your dog to control his impulses and make "good" choices that he will find rewarding. What’s rewarding gets repeated so, in time, your dog will learn a new way of behaving. The two of you will work as a team and because you are the fun person who allows him to access all the good things in life, he will try his heart out for you!
Mission Control is essential reading for trainers and handlers in all sporting disciplines, and for those who simply want to get the best from their companion dogs. Illustrated with over 80 top-quality colour photographs.
About the Author
Jane Ardern BSc (Hons) Dip.CABT is a leading dog trainer and behaviorist in the UK, who specializes in issues concerning working and performance dogs. Recognized as a hands-on realist, Jane combines an academic background with extensive practical experience as an "in the trenches" trainer. In 2016, she was Kennel Club Dog Trainer of the Year.
In 2012, Jane graduated with an honors degree in canine behavior and training from Hull University, achieving the highest grade ever given in the advanced instructing module. She was invited to return to the university to teach on the foundation degree course, and went on to study for a level 3 award in education and training. She was also given recognized teacher status up to level 6 in canine-related subjects. Jane has lectured for COAPE, the internationally course provider for animal behaviorists.
Jane owns WaggaWuffins Canine College, which provides puppy, pet dog training, and a practical instructor training programme. She provides online support through a membership community for other enthusiasts and professionals and is the creator of Smart Pup, a puppy training subscription box. Jane is a member of the Professional Speaking Association (PSA) and has spoken at seminars and events all over the UK.
Jane says she has learned the most when knee-deep in mud in a wood full of pheasants, rabbit, and deer, applying the classroom theory to the real world. Her mission is to help people who are looking for a positive and ethical solution to problems around excitement, arousal, drive and predatory behavior.
Chapter One: WHAT IS GOING ON? Controlling and managing instinctive behaviour; Understanding self-control; What is frustration tolerance? Developing doggy willpower; Training strategy; Executive functioning; The Marshmallow experiment; Brain training, not behaviour training.
Chapter Two: YOUR TRAINING TOOLBOX Why clicker training? Classical conditioning; Operant conditioning; Bridging stimulus; Clicker training in action; The big three (Shaping; Lure and reward; Modelling); Distance training.
Chapter Three: BUILDING A REWARD SYSTEM Primary reinforcement; Secondary reinforcement; The components of reinforcement; (Motivational component; Learning component; Liking component); Choosing the right reinforcement method; What is rewarding for your dog? Creative use of food rewards; Creative use of toys; Reward placement; Social communication; Putting it together.
Chapter Four: BEST PRACTICE Your dog’s needs (Homeostasis; Security; Relationship building; Emotional state; Signs of stress); Your training goals (First learning; Building concentration; Knowing when to finish); Solving problems (Preventing ‘failure’).
Chapter Five: THE ART OF BEING STILL Settling; Parking the dog; Anticipatory stillness; Sit-stay and release; (The challenge of stillness: Building duration; The release cue).
Chapter Six: GAMES TO ENCOURAGE STILLNESS Mousey mousey; Wait for it!; Increasing the challenge; Sleepy; Paw target; Chin target; Hand target; Duration hand target.
Chapter Seven: RELATIONSHIP BUILDING What we want versus what the dog wants; Why relationships break down (Abandonment; Frustration and over-arousal); Providing emotional support; Games for relationship building (Informal retrieve; Playing tuggy).
Chapter Eight: DEALING WITH DISTRACTIONS External distractions (Capturing and rewarding); Games to get connected (Stay connected off-lead; Playing catch up; Checking in; Stop and go; Searching together; Sniff and search; Be more dog); Internal distractions (The control switch; Negating the negatives).
Chapter Nine: AUTONOMY CHOICES AND CONSEQUENCES Teaching ‘leave it’; Teaching the ‘take it’ mind-set.
Chapter Ten: STOP AND THINK SKILLS Social drive (Jumping up; Control at doorway/gate); Food drive (Food bowl placement: auto-sit; Dropped treat bag: auto-sit); Predatory drive (Auto-sit to movement: throwing a ball, Chuck-it stick and ball movement; Flirt poles frustration tolerance.
Chapter Eleven: EXECUTIVE FUNCTIONING SKILLS Karate K9; Memory game; Task switching ninja; Summing up
Chapter Twelve: SELF-CONTROL IN THE REAL WORLD